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第一个图在前一个帖子有人会CAD的VBA编辑吗?中画过了.
! e0 b' P+ `6 }" e9 O* N3 w$ M第二个图* f0 w4 o0 F+ V8 q0 Q4 a6 X
- ]+ [; W6 X6 A1 D- N6 `3 z
- '声明一个原点三维数组/一个X轴方向三维数组/一个Y轴方向三维数组和一个UCS对象,用于在三维空间转换UCS
2 X+ y" b& b' T- D: t& } - Dim dblOrigin(2) As Double, dblXAxisPoint(2) As Double, dblYAxisPoint(2) As Double, objUCS As AcadUCS" a0 p6 q2 i# L& _- l
- '声明一个包含六个二维点的坐标数组/一个有一个元素的优化多段线对象数组/一个用于接收面域的变体变量和一个三维实体对象,用于创建拉伸实体
) f& W. p$ |6 c3 L8 _ q - Dim dblVerticesList(11) As Double, objLWPLine(0) As AcadLWPolyline, varRegions As Variant, obj3DSolid As Acad3DSolid" u+ h' Y+ r( B
- '声明一个三维点坐标和一个三维实体对象,用于创建圆柱体与拉伸实体差集
" ]# e. D* C* w/ q% a9 g, n - Dim dblCenter(2) As Double, objCylinder As Acad3DSolid& ]6 k6 C" T1 u2 S/ a
- '声明一个三维点,用于与圆柱体中心点配合,指定圆柱体的旋转轴
. A3 s& Q5 {, r" h" a3 x- p; \6 Y" Q - Dim dblPoint(2) As Double
5 Y/ X; u. P; g - With ThisDrawing
7 S, o. i# f) k - '把UCS设为WCS
2 G* ^0 C! o/ T6 p7 |$ D( N - .SendCommand "ucs w " b. G; A5 N$ e! k7 J
- '创建二维优化多段线/ g: }: W7 n* `8 X+ N, U5 c
- dblVerticesList(0) = -50. e3 Q3 {/ M& w: Q0 e6 Z A# @
- dblVerticesList(2) = 50
% l4 o( }7 p9 k$ P) S - dblVerticesList(4) = 60: dblVerticesList(5) = 10
! N1 W. `/ ?4 k( H- h5 B' q! ? - dblVerticesList(6) = 60: dblVerticesList(7) = 60) ]* y3 C/ X, x8 n/ p
- dblVerticesList(8) = -60: dblVerticesList(9) = 60
' b s& r/ w5 G- Y# \1 s6 T - dblVerticesList(10) = -60: dblVerticesList(11) = 10- \) S9 g) T& C; B8 s2 {) p/ x
- Set objLWPLine(0) = .ModelSpace.AddLightWeightPolyline(dblVerticesList)1 B, w5 i) q% ]: |
- '多段线闭合
3 N! z8 ]: `- V! f! ? - objLWPLine(0).Closed = True$ t8 V* G D, n' I9 d$ u
- '把多段线的三个直线段改为圆弧
! |+ ]5 E$ M& s$ t - objLWPLine(0).SetBulge 1, Tan(.Utility.AngleToReal(90 / 4, acDegrees))
. p+ S5 M% w! j. J+ ^0 i - objLWPLine(0).SetBulge 3, Tan(.Utility.AngleToReal(180 / 4, acDegrees))
4 v I, M7 g$ x - objLWPLine(0).SetBulge 5, Tan(.Utility.AngleToReal(90 / 4, acDegrees))" _: ?, W* D# l9 q! {" D& A4 L0 b
- '用多段线做边界创建面域- E/ Y& b' U1 [
- varRegions = .ModelSpace.AddRegion(objLWPLine)- X; w4 g5 f/ }+ `* k
- '删除用过的多段线
7 D! t5 r2 ~* d* Y9 Q - objLWPLine(0).Delete- j/ W% X \9 |* I' F" R
- '用面域创建拉伸实体# n" E2 @* o2 V- L
- Set obj3DSolid = .ModelSpace.AddExtrudedSolid(varRegions(0), 300, 0)+ B3 B4 s/ p0 |; x5 F; p
- '删除用过的面域, C/ D6 @* y/ |& Q
- varRegions(0).Delete
4 W. M0 o, h2 N+ \7 J# _( E: R% k - '创建用于差集的中间大圆柱体 |2 K6 l5 P7 G6 M% w
- dblCenter(1) = 60: dblCenter(2) = 1508 P% ]; ^; C0 x' T! d
- Set objCylinder = .ModelSpace.AddCylinder(dblCenter, 50, 300)
1 x$ H4 { M! K8 }& [. U+ R; v) Q6 N - '差集
, t" P# B4 f) F# R* P - obj3DSolid.Boolean acSubtraction, objCylinder
) I( ]5 E/ p' U) t - '创建用于差集的第一个小圆柱实体
- A |8 M; E1 z. ~0 U - dblCenter(2) = 30" w7 n; N* }" _
- Set objCylinder = .ModelSpace.AddCylinder(dblCenter, 10, 120)
7 K, N( E! [- [. s4 L: R - '由于圆柱体的轴线平行于WCS的Z轴,在差集之前必须加以旋转,使其轴线与WCS的Y轴平行* s) ?5 i" x8 D( I: ^- D
- '用dblCenter做旋转轴的基点,在左侧(相对于WCS的XY平面)指定旋转轴的第二个点
9 @. w E3 u2 a ~ - dblPoint(0) = -1: dblPoint(1) = 60: dblPoint(2) = 30. j4 f3 R. V2 E" r, U3 A& U e+ z5 D
- '三维旋转小圆柱体
. U' D1 Y% ~ N0 u% O; x+ }6 O - objCylinder.Rotate3D dblCenter, dblPoint, .Utility.AngleToReal(90, acDegrees)
( L7 L4 I5 I; r - '差集
' N& q/ ~4 Y+ N& q z6 W; s. O - obj3DSolid.Boolean acSubtraction, objCylinder9 j5 }" z5 g+ L/ L( L& W" G, [
- '重新指定中心点和旋转轴的第二个点,创建第二个小圆柱体并旋转/差集
3 r+ T- E( @$ ~ - dblCenter(2) = 270: dblPoint(2) = 270/ w: H6 K8 Q( t) u8 w
- Set objCylinder = .ModelSpace.AddCylinder(dblCenter, 10, 120)& F& S3 n. R( T* L8 K
- objCylinder.Rotate3D dblCenter, dblPoint, .Utility.AngleToReal(90, acDegrees)* V- f8 m4 {& V. n( T& O
- obj3DSolid.Boolean acSubtraction, objCylinder
: w/ [, E6 q& ?% W - '指定实体的颜色
" u, W9 M: b L0 V* Q( i! c - obj3DSolid.color = 42& \, m8 Q) o5 v# m2 ]: I8 @
- '新建UCS
1 X8 E$ \0 K4 Q; u: |( K - dblXAxisPoint(0) = 1: dblXAxisPoint(1) = 0: dblXAxisPoint(2) = -1
; v5 J& c$ [" M5 E+ F - dblYAxisPoint(0) = -1: dblYAxisPoint(1) = 2: dblYAxisPoint(2) = -1
# P( `3 a9 L& u% X/ y) D - Set objUCS = ThisDrawing.UserCoordinateSystems.Add(dblOrigin, dblXAxisPoint, dblYAxisPoint, "U")* g; b( X; I$ Q
- '改变视图方向和着色模式7 z: D# u# t; Q+ {
- .SendCommand "plan u u" & vbCr & "ucs w shademode g "9 n0 i7 j1 V2 G# o u
- End With6 I* I( H, H; K3 z- K0 [5 R0 }- T
复制代码 * K& ~ R7 u, a9 B2 ~# w; T2 i
[ 本帖最后由 woaishuijia 于 2010-2-11 22:33 编辑 ] |
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